[01:45:47] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker [01:45:47] [main/DEBUG] [FML]: Injecting tracing printstreams for STDOUT/STDERR. [01:45:47] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2864 for Minecraft 1.12.2 loading [01:45:47] [main/INFO] [FML]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_504, running on Linux:amd64:5.15.0-1114-realtime, installed at /usr/lib/jvm/temurin-8-jdk-amd64/jre [01:45:47] [main/DEBUG] [FML]: Java classpath at launch is: [01:45:47] [main/DEBUG] [FML]: forge.jar [01:45:47] [main/DEBUG] [FML]: Java library path at launch is: [01:45:47] [main/DEBUG] [FML]: /usr/java/packages/lib/amd64 [01:45:47] [main/DEBUG] [FML]: /usr/lib64 [01:45:47] [main/DEBUG] [FML]: /lib64 [01:45:47] [main/DEBUG] [FML]: /lib [01:45:47] [main/DEBUG] [FML]: /usr/lib [01:45:47] [main/DEBUG] [FML]: Determined Minecraft Libraries Root: /srv/pack/libraries [01:45:47] [main/DEBUG] [FML]: Cleaning up mods folder: ./mods [01:45:47] [main/DEBUG] [FML]: Examining file: AoA3-3.3.6.jar [01:45:47] [main/DEBUG] [FML]: Enabling runtime deobfuscation [01:45:47] [main/DEBUG] [FML]: Instantiating coremod class FMLCorePlugin [01:45:47] [main/WARN] [FML]: The coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin) is not signed! [01:45:47] [main/DEBUG] [FML]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers [01:45:47] [main/DEBUG] [FML]: Enqueued coremod FMLCorePlugin [01:45:47] [main/DEBUG] [FML]: Instantiating coremod class FMLForgePlugin [01:45:47] [main/WARN] [FML]: The coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin) is not signed! [01:45:47] [main/DEBUG] [FML]: Enqueued coremod FMLForgePlugin [01:45:47] [main/DEBUG] [FML]: All fundamental core mods are successfully located [01:45:47] [main/DEBUG] [FML]: Discovering coremods [01:45:47] [main/INFO] [FML]: Searching /srv/pack/./mods for mods [01:45:47] [main/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [01:45:47] [main/DEBUG] [FML]: Examining for coremod candidacy AoA3-3.3.6.jar [01:45:47] [main/DEBUG] [FML]: Not found coremod data in AoA3-3.3.6.jar [01:45:47] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [01:45:47] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [01:45:47] [main/DEBUG] [FML]: Injecting coremod FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} class transformers [01:45:47] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer [01:45:47] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer [01:45:47] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer [01:45:47] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer [01:45:47] [main/DEBUG] [FML]: Injection complete [01:45:47] [main/DEBUG] [FML]: Running coremod plugin for FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} [01:45:47] [main/DEBUG] [FML]: Running coremod plugin FMLCorePlugin [01:45:48] [main/DEBUG] [FML]: Read 1154 binary patches [01:45:48] [main/DEBUG] [FML]: Loading deobfuscation resource /deobfuscation_data-1.12.2.lzma with 36076 records [01:45:49] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [01:45:49] [main/DEBUG] [FML]: Coremod plugin class FMLCorePlugin run successfully [01:45:49] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [01:45:49] [main/DEBUG] [FML]: Injecting coremod FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} class transformers [01:45:49] [main/DEBUG] [FML]: Injection complete [01:45:49] [main/DEBUG] [FML]: Running coremod plugin for FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} [01:45:49] [main/DEBUG] [FML]: Running coremod plugin FMLForgePlugin [01:45:49] [main/DEBUG] [FML]: Coremod plugin class FMLForgePlugin run successfully [01:45:49] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [01:45:49] [main/DEBUG] [FML]: Loaded 215 rules from AccessTransformer config file forge_at.cfg [01:45:49] [main/DEBUG] [FML]: Validating minecraft [01:45:49] [main/DEBUG] [FML]: Minecraft validated, launching... [01:45:49] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [01:45:49] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [01:45:49] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer} [01:45:52] [main/DEBUG] [FML]: Creating vanilla freeze snapshot [01:45:52] [main/DEBUG] [FML]: Vanilla freeze snapshot created [01:45:52] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting minecraft server version 1.12.2 [01:45:52] [Server thread/INFO] [FML]: MinecraftForge v14.23.5.2864 Initialized [01:45:52] [Server thread/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients. [01:45:53] [Server thread/INFO] [FML]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [01:45:53] [Server thread/INFO] [FML]: Replaced 1227 ore ingredients [01:45:53] [Server thread/DEBUG] [FML]: File /srv/pack/config/injectedDependencies.json not found. No dependencies injected [01:45:53] [Server thread/DEBUG] [FML]: Building injected Mod Containers [net.minecraftforge.fml.common.FMLContainer, net.minecraftforge.common.ForgeModContainer] [01:45:53] [Server thread/DEBUG] [FML]: Attempting to load mods contained in the minecraft jar file and associated classes [01:45:53] [Server thread/DEBUG] [FML]: Minecraft is a file at /srv/pack/forge.jar, loading [01:45:53] [Server thread/DEBUG] [FML]: Minecraft jar mods loaded successfully [01:45:53] [Server thread/INFO] [FML]: Searching /srv/pack/./mods for mods [01:45:53] [Server thread/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [01:45:53] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file AoA3-3.3.6.jar [01:45:53] [Server thread/DEBUG] [FML]: Examining file forge.jar for potential mods [01:45:53] [Server thread/DEBUG] [FML]: The mod container forge.jar appears to be missing an mcmod.info file [01:45:53] [Server thread/DEBUG] [FML]: Examining file AoA3-3.3.6.jar for potential mods [01:45:53] [Server thread/TRACE] [FML]: Located mcmod.info file in file AoA3-3.3.6.jar [01:45:54] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.tslat.aoa3.advent.AdventOfAscension) - loading [01:45:54] [Server thread/TRACE] [FML]: Parsed dependency info for aoa3: Requirements: [forge@[14.23.5.2846,)] After:[forge@[14.23.5.2846,)] Before:[] [01:45:55] [Server thread/INFO] [FML]: Forge Mod Loader has identified 5 mods to load [01:45:55] [Server thread/TRACE] [FML]: Received a system property request '' [01:45:55] [Server thread/TRACE] [FML]: System property request managing the state of 0 mods [01:45:55] [Server thread/DEBUG] [FML]: After merging, found state information for 0 mods [01:45:55] [Server thread/WARN] [FML]: Missing English translation for FML: assets/fml/lang/en_us.lang [01:45:55] [Server thread/DEBUG] [FML]: Enabling mod aoa3 [01:45:55] [Server thread/TRACE] [FML]: Verifying mod requirements are satisfied [01:45:55] [Server thread/TRACE] [FML]: All mod requirements are satisfied [01:45:55] [Server thread/TRACE] [FML]: Sorting mods into an ordered list [01:45:55] [Server thread/TRACE] [FML]: Mod sorting completed successfully [01:45:55] [Server thread/DEBUG] [FML]: Mod sorting data [01:45:55] [Server thread/DEBUG] [FML]: aoa3(Advent Of Ascension:3.3.6): AoA3-3.3.6.jar (required-after:forge@[14.23.5.2846,);) [01:45:55] [Server thread/DEBUG] [FML]: Loading @Config anotation data [01:45:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod minecraft [01:45:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod minecraft [01:45:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft took 0.004s [01:45:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mcp [01:45:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mcp [01:45:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Coder Pack took 0.001s [01:45:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod FML [01:45:55] [Server thread/TRACE] [FML]: Mod FML is using network checker : Invoking method checkModLists [01:45:55] [Server thread/TRACE] [FML]: Testing mod FML to verify it accepts its own version in a remote connection [01:45:55] [Server thread/TRACE] [FML]: The mod FML accepts its own version (8.0.99.99) [01:45:55] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, aoa3] at CLIENT [01:45:55] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, aoa3] at SERVER [01:45:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod FML [01:45:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Forge Mod Loader took 0.227s [01:45:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod forge [01:45:55] [Server thread/DEBUG] [forge]: Loading Vanilla annotations: null [01:45:55] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Alignment [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Column [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Row [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/client/SplashProgress$1 [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/FMLCommonHandler$1 [01:45:55] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/Loader$1 [01:45:55] [Server thread/TRACE] [FML]: Mod forge is using network checker : No network checking performed [01:45:55] [Server thread/TRACE] [FML]: Testing mod forge to verify it accepts its own version in a remote connection [01:45:55] [Server thread/TRACE] [FML]: The mod forge accepts its own version (14.23.5.2864) [01:45:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into forge for type INSTANCE [01:45:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod forge [01:45:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Forge took 0.020s [01:45:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod aoa3 [01:45:55] [Server thread/TRACE] [FML]: Mod aoa3 is using network checker : Accepting version 3.3.6 [01:45:56] [Server thread/TRACE] [FML]: Testing mod aoa3 to verify it accepts its own version in a remote connection [01:45:56] [Server thread/TRACE] [FML]: The mod aoa3 accepts its own version (3.3.6) [01:45:56] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.WeaponRegister for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.WeaponRegister [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.SoundsRegister for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.SoundsRegister [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.block.generation.ores.OverworldOre for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.block.generation.ores.OverworldOre [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.DimensionRegister for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.DimensionRegister [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EntityRegister for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EntityRegister [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ArmourRegister for mod aoa3 [01:45:56] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ArmourRegister [01:45:56] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EnchantmentsRegister for mod aoa3 [01:45:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EnchantmentsRegister [01:45:57] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BiomeRegister for mod aoa3 [01:45:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BiomeRegister [01:45:57] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ItemRegister for mod aoa3 [01:45:58] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ItemRegister [01:45:58] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BlockRegister for mod aoa3 [01:46:01] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BlockRegister [01:46:01] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ToolRegister for mod aoa3 [01:46:01] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ToolRegister [01:46:01] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into aoa3 for type INSTANCE [01:46:02] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod aoa3 [01:46:02] [Server thread/DEBUG] [FML]: Bar Step: Construction - Advent Of Ascension took 7.259s [01:46:02] [Server thread/DEBUG] [FML]: Bar Finished: Construction took 7.512s [01:46:02] [Server thread/DEBUG] [FML]: Mod signature data [01:46:02] [Server thread/DEBUG] [FML]: Valid Signatures: [01:46:02] [Server thread/DEBUG] [FML]: (8bddeac148843f40e0b9f69201be2f4b3071700d) aoa3 (Advent Of Ascension 3.3.6) AoA3-3.3.6.jar [01:46:02] [Server thread/DEBUG] [FML]: Missing Signatures: [01:46:02] [Server thread/DEBUG] [FML]: minecraft (Minecraft 1.12.2) minecraft.jar [01:46:02] [Server thread/DEBUG] [FML]: mcp (Minecraft Coder Pack 9.42) minecraft.jar [01:46:02] [Server thread/DEBUG] [FML]: FML (Forge Mod Loader 8.0.99.99) forge.jar [01:46:02] [Server thread/DEBUG] [FML]: forge (Minecraft Forge 14.23.5.2864) forge.jar [01:46:02] [Server thread/INFO] [FML]: Processing ObjectHolder annotations [01:46:04] [Server thread/INFO] [FML]: Found 4554 ObjectHolder annotations [01:46:04] [Server thread/INFO] [FML]: Identifying ItemStackHolder annotations [01:46:04] [Server thread/INFO] [FML]: Found 0 ItemStackHolder annotations [01:46:04] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod minecraft [01:46:04] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod minecraft [01:46:04] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft took 0.000s [01:46:04] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mcp [01:46:04] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mcp [01:46:04] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Coder Pack took 0.000s [01:46:04] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod FML [01:46:04] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod FML [01:46:04] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Forge Mod Loader took 0.000s [01:46:04] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod forge [01:46:04] [Server thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [01:46:04] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod forge [01:46:04] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Forge took 0.039s [01:46:04] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod aoa3 [01:46:04] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [01:46:04] [Server thread/INFO] [aoa3]: Beginning fluid registration [01:46:04] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information java.net.UnknownHostException: files.minecraftforge.net at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184) ~[?:1.8.0_504] at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392) ~[?:1.8.0_504] at java.net.Socket.connect(Socket.java:607) ~[?:1.8.0_504] at java.net.Socket.connect(Socket.java:556) ~[?:1.8.0_504] at sun.net.NetworkClient.doConnect(NetworkClient.java:180) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.openServer(HttpClient.java:473) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.openServer(HttpClient.java:568) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.(HttpClient.java:254) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.New(HttpClient.java:349) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.New(HttpClient.java:367) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:1248) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1182) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1066) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1064) ~[?:1.8.0_504] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_504] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1063) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:1010) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1591) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:94) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1512) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1510) ~[?:1.8.0_504] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_504] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1509) ~[?:1.8.0_504] at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:480) ~[?:1.8.0_504] at net.minecraftforge.common.ForgeVersion$1.openUrlStream(ForgeVersion.java:223) ~[ForgeVersion$1.class:14.23.5.2864] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:252) [ForgeVersion$1.class:14.23.5.2864] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2864] [01:46:04] [Forge Version Check/INFO] [forge.VersionCheck]: [aoa3] Starting version check at https://gist.github.com/Tslat/e7afe2448fe39a695acd45764824b762/raw/ [01:46:04] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information java.net.UnknownHostException: gist.github.com at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:184) ~[?:1.8.0_504] at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:392) ~[?:1.8.0_504] at java.net.Socket.connect(Socket.java:607) ~[?:1.8.0_504] at sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:293) ~[?:1.8.0_504] at sun.security.ssl.BaseSSLSocketImpl.connect(BaseSSLSocketImpl.java:173) ~[?:1.8.0_504] at sun.net.NetworkClient.doConnect(NetworkClient.java:180) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.openServer(HttpClient.java:473) ~[?:1.8.0_504] at sun.net.www.http.HttpClient.openServer(HttpClient.java:568) ~[?:1.8.0_504] at sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:264) ~[?:1.8.0_504] at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:367) ~[?:1.8.0_504] at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:203) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1182) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1066) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$6.run(HttpURLConnection.java:1064) ~[?:1.8.0_504] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_504] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1063) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:1010) ~[?:1.8.0_504] at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:189) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1591) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:94) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1512) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1510) ~[?:1.8.0_504] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_504] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_504] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1509) ~[?:1.8.0_504] at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:480) ~[?:1.8.0_504] at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java:352) ~[?:1.8.0_504] at net.minecraftforge.common.ForgeVersion$1.openUrlStream(ForgeVersion.java:223) ~[ForgeVersion$1.class:14.23.5.2864] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:252) [ForgeVersion$1.class:14.23.5.2864] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2864] [01:46:08] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod aoa3 [01:46:08] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Advent Of Ascension took 4.014s [01:46:08] [Server thread/DEBUG] [FML]: Bar Finished: PreInitialization took 4.054s [01:46:08] [Server thread/INFO] [aoa3]: Beginning block registration [01:46:13] [Server thread/INFO] [FML]: Applying holder lookups [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemcracker for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GEMCRACKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pickmax for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.PICKMAX. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.CHAINSAW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achelos_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ACHELOS_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:face_mask for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FACE_MASK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:night_vision_goggles for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHT_VISION_GOGGLES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oceanus_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OCEANUS_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sealord_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SEALORD_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_BOOTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_LEGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_HELMET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.AMETHYST_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BARON_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodfury for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODFURY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CANDLEFIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caramel_carver for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CARAMEL_CARVER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstorm_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CORALSTORM_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepified_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CREEPIFIED_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CRYSTALLITE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EMBERSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explochron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EXPLOCHRON_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fireborne_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.FIREBORNE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.GUARDIANS_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harvester_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HARVESTER_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HOLY_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.JADE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LEGBONE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lights_way for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIGHTS_WAY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIMONITE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.PRIMAL_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbasher_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCKBASHER_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_pick_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCK_PICK_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSITE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SAPPHIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomus_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHROOMUS_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:supremacy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SUPREMACY_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SWEET_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_basher_axe for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.TROLL_BASHER_AXE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultraflame for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ULTRAFLAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.VOID_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BARON_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlurker for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BLOODLURKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_blade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CANDY_BLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CORAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_crusher for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.COTTON_CRUSHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CREEPOID_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.EREBON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gods_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GODS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GOOFY_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knights_guard for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.KNIGHTS_GUARD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LELYETIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUXON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.MILLENNIUM_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:royal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROYAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_SCYTHE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHROOMIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sword for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_SWORD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SUBTERRANEAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tidal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.TIDAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstone_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CORALSTONE_MAUL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_MAUL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electron_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.ELECTRON_MAUL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.HORIZON_MAUL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcammer_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.VULCAMMER_MAUL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ABOMINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.AQUA_MAGNUM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ARTIFACT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BARONATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_top for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BIG_TOP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_IRON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chain_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHAIN_WRECKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_chugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHILLI_CHUGGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownershot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CLOWNERSHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CONSTRUCT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_clogger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:core_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORE_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_carver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_CARVER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyclone for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CYCLONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DARKENER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DART_GUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draco for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRACO. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dragilator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRAGILATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustometer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DUSTOMETER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:echo_gull for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ECHO_GULL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ELECTINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flame_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAME_WRECKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flaming_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAMING_FURY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowers_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLOWERS_FURY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frosticator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FROSTICATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GARDENER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GAUGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:germinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GERMINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GOLDEN_FURY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:happy_haunter for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAPPY_HAUNTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunter_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAUNTER_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HEAT_WAVE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hiver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HIVER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_shot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HOT_SHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunters_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HUNTERS_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IOMINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_revolver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IRO_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:krilinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.KRILINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_IRON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechanical_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:megagun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MEGAGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miasma for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MIASMA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINIGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mint_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINT_MAGNUM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk_fung for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK_FUNG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethenette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SLUGGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:overshot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.OVERSHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PRECASIAN_SLUGGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDIGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulsator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PULSATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocker_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROCKER_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROULETTE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shoe_flinger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SHOE_FLINGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLETTE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLIFACT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectacle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPECTACLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spine_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPINE_GUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SQUAD_GUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STAMPEDE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stormer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STORMER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sublimus for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SUBLIMUS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tiger_tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TIGER_TOMMY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TOMMY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_vanquisher for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.VILE_VANQUISHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WART_GUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WRECKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.ABYSSRO. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amplifier for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.AMPLIFIER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLAST_BARREL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLUE_BARREL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BOULDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BROWN_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:demolisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DEMOLISHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gimmick for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GIMMICK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ginger_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GINGER_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:long_shot for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.LONG_SHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.MECHYRO. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_punisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURPLE_PUNISHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_rocket for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.RED_ROCKET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vivo for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.VIVO. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ssr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BARON_SSR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_sr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_SR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bolt_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BOLT_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:camo_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CAMO_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CRACKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWNIMATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystaneer for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CRYSTANEER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_beast for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DARK_BEAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deadlock for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DEADLOCK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DECIMATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dual_sight for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUAL_SIGHT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:duster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUSTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.FLORO500. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:head_hunter for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HEAD_HUNTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HIVE_CRACKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ka500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.KA500. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mark_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MARK_MAKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineral for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MINERAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MONSTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MOON_MAKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.ROSID_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sabbath for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SABBATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SLUDGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_tooth for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SWEET_TOOTH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:terminator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.TERMINATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viper1 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.VIPER1. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOMBER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_discharger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_DISCHARGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BIG_BLAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissful_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLISSFUL_BLAST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bomb_launcher for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOMB_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_boom for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_BOOM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOULDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bozo_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOZO_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BULB_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CARROT_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowno_pulse for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWNO_PULSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ENERGY_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.EREBON_STICKLER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RPG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLOWER_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghast_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHAST_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giga_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GIGA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GOLDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_howitzer for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_HOWITZER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.IRO_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_funger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_FUNGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_ROCKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.LUXON_STICKLER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MINI_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MISSILE_MAKER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MOON_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_STICKLER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatorian_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PREDATORIAN_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulse_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PULSE_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.RPG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_STICKLER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smile_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SMILE_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:super_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SUPER_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultra_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ULTRA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.VOX_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WATER_BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WITHER_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grenade for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GRENADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slice_star for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.SLICE_STAR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chakram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.CHAKRAM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GOO_BALL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulkram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.VULKRAM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.HELLFIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bomb for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOMB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battle_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.BATTLE_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:equality_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.EQUALITY_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.FIRE_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impairment_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.IMPAIRMENT_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POISON_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POWER_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.WITHER_VULCANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ALACRITY_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BARON_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BOREIC_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daybreaker_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DAYBREAKER_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DEEP_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.EXPLOSIVE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ICE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.INFERNAL_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:justice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.JUSTICE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.POISON_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PREDATIOUS_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:screamer_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SCREAMER_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SHYREGEM_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skydriver_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKYDRIVER_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slingshot for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SLINGSHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulfire_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SOULFIRE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPEED_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunshine_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SUNSHINE_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxin_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.TOXIN_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.VOID_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WEAKEN_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WITHER_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pyro_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.PYRO_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trolls_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.TROLLS_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.VIRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.AQUATIC_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.BARON_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CANDY_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CELESTIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CONCUSSION_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CORAL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystik_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTIK_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cryston_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTON_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EMBER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:everfight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERFIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:evermight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERMIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIREFLY_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firestorm_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRESTORM_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunters_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HAUNTERS_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HIVE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.JOKER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.KAIYU_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightning_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTNING_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTSHINE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.METEOR_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MOONLIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NATURE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PHANTOM_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POISON_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POWER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REEF_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REJUVENATION_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHADOWLORD_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHOW_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SKY_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:striker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.STRIKER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SUN_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SURGE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.TANGLE_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ULTIMATUM_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WARLOCK_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WATER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WEB_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIND_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WITHER_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizards_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIZARDS_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.APOCO_SHOWER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ATOMIZER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:beamer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BEAMER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_chiller for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CHILLER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_DRAINER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BONE_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BUBBLE_HORN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.COLOUR_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cluster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CLUSTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARK_DESTROYER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_guster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARKLY_GUSTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DEATH_RAY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DOOM_BRINGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eradicator for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ERADICATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:experiment_w801 for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.EXPERIMENT_W801. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowercorne for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FLOWERCORNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragment for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FRAGMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:froster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FROSTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GAS_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_gasser for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_GASSER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GOLD_BRINGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GRAVITY_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hell_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.HELL_HORN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SMG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ION_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_miner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.IRO_MINER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:laser_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LASER_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_SPARK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LUNA_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MIND_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_DESTROYER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_SHINER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:odious for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ODIOUS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ORBOCRON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARALYZER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARTY_POPPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_plunger for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POISON_PLUNGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POWER_RAY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proton for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PROTON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REEFER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REVOLUTION. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SEAOCRON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullo_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SKULLO_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_DRAINER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_SPARK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_storm for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_STORM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SPIRIT_SHOWER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SWARMOTRON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_terrorizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.TOXIC_TERRORIZER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vortex_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.VORTEX_BLASTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WHIMSY_WINDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WITHERS_WRATH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.BALLOON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_bullet for public static net.tslat.aoa3.item.misc.ItemTieredBullet net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_BULLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannonball for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.CANNONBALL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli for public static net.tslat.aoa3.item.food.Chilli net.tslat.aoa3.common.registration.ItemRegister.CHILLI. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_capsule for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.DISCHARGE_CAPSULE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_arrow for public static net.tslat.aoa3.item.misc.HollyArrow net.tslat.aoa3.common.registration.ItemRegister.HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_holly_arrow for public static net.tslat.aoa3.item.misc.SpectralHollyArrow net.tslat.aoa3.common.registration.ItemRegister.SPECTRAL_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tipped_holly_arrow for public static net.tslat.aoa3.item.misc.TippedHollyArrow net.tslat.aoa3.common.registration.ItemRegister.TIPPED_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_slug for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.METAL_SLUG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pop_shot for public static net.tslat.aoa3.item.misc.PopShot net.tslat.aoa3.common.registration.ItemRegister.POP_SHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spreadshot for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.SPREADSHOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMETHYST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOODSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTALLITE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GEMENYTE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JEWELYTE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORNAMYTE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYREGEM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BARONYTE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLAZIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ELECANIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EMBERSTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHASTLY_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULISH_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LYON_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MYSTITE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSITE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rusted_iron_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUSTED_IRON_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYRESTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKELETAL_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VARSIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHESTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FOOTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LEGBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKULLBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compass_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.COMPASS_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.FIRE_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kinetic_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.KINETIC_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:life_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LIFE_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POISON_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POWER_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:storm_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STORM_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strike_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STRIKE_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unpowered_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.UNPOWERED_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WATER_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WIND_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WITHER_RUNE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:active_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ACTIVE_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alien_orb for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ALIEN_ORB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_lung for public static net.tslat.aoa3.item.misc.AmphibiyteLung net.tslat.aoa3.common.registration.ItemRegister.AMPHIBIYTE_LUNG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:armour_plating for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ARMOUR_PLATING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_slab for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLANK_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chitin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHITIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:circus_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CIRCUS_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:copper_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.COPPER_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunaver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.LUNAVER_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.SILVER_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_pile for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CONFETTI_PILE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cosmic_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.COSMIC_DUST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cup for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CUP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.DARK_BONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_POWDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dense_rock for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DENSE_ROCK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:desert_shell for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DESERT_SHELL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distorting_artifact for public static net.tslat.aoa3.item.misc.DistortingArtifact net.tslat.aoa3.common.registration.ItemRegister.DISTORTING_ARTIFACT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DOOM_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAINBOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enchanted_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ENCHANTED_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb for public static net.tslat.aoa3.item.misc.EyeBulb net.tslat.aoa3.common.registration.ItemRegister.EYE_BULB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flammable_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLAMMABLE_DUST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fleshy_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.FLESHY_BONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floating_stone for public static net.tslat.aoa3.item.misc.FloatingStone net.tslat.aoa3.common.registration.ItemRegister.FLOATING_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragmented_anima_stone for public static net.tslat.aoa3.item.misc.FragmentedAnimaStone net.tslat.aoa3.common.registration.ItemRegister.FRAGMENTED_ANIMA_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_POWDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULASM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravitator for public static net.tslat.aoa3.item.misc.Gravitator net.tslat.aoa3.common.registration.ItemRegister.GRAVITATOR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hardened_confetti_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HARDENED_CONFETTI_BALL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_chunk for public static net.tslat.aoa3.item.misc.HiveChunk net.tslat.aoa3.common.registration.ItemRegister.HIVE_CHUNK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_petals for public static net.tslat.aoa3.item.misc.HollyTopPetals net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_PETALS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HYDRO_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IMPURE_GOLD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IVORY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jungle_thorns for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JUNGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_rod for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_ROD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_totem for public static net.tslat.aoa3.item.misc.ItemLottoTotem net.tslat.aoa3.common.registration.ItemRegister.LOTTO_TOTEM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade_mug for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNARADE_MUG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_tub for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.METAL_TUB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_compound for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_COMPOUND. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_solution for public static net.tslat.aoa3.item.misc.MagicMendingSolution net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_repair_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_REPAIR_DUST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magnet_shard for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGNET_SHARD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_gear for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MECHA_GEAR. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_blue for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_BLUE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_green for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_GREEN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_red for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_RED. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_yellow for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_YELLOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MILLENNIUM_UPGRADER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_UPGRADER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonstone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOONSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mud_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUD_BALL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUSHROOM_SPORES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_flakes for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NIGHTMARE_FLAKES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:old_boot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OLD_BOOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_feather for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OPTERYX_FEATHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORANGE_SPORES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbulon for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORBULON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:padded_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PADDED_CLOTH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PHANTASM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_core for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.POWER_CORE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMED_GHOULASM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_SKULL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_GOLD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_rain_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_RAIN_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhead_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAMMERHEAD_HIDE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:realm_travel_ticket for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REALM_TRAVEL_TICKET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reinforced_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REINFORCED_CLOTH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:return_crystal for public static net.tslat.aoa3.item.misc.ReturnCrystal net.tslat.aoa3.common.registration.ItemRegister.RETURN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ROCK_BONES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_root for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSID_ROOT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_energy for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_ENERGY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scrap_metal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCRAP_METAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scream_shield for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCREAM_SHIELD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharp_claw for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHARP_CLAW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_parasite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SLUDGE_PARASITE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_blue_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_BLUE_PETAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_green_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_GREEN_PETAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_orange_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_ORANGE_PETAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_purple_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_PURPLE_PETAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_red_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_RED_PETAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulbone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.SOULBONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sticky_slime for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STICKY_SLIME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_shreddings for public static net.tslat.aoa3.item.misc.TeaShreddings net.tslat.aoa3.common.registration.ItemRegister.TEA_SHREDDINGS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_petals for public static net.tslat.aoa3.item.misc.ThornyPetals net.tslat.aoa3.common.registration.ItemRegister.THORNY_PETALS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:torn_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TORN_CLOTH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_lump for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TOXIC_LUMP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_SKULL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_ORB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNSTABLE_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urka_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.URKA_HIDE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_scales for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOID_SCALES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_battle for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_BATTLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_equality for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_EQUALITY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_fire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_FIRE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_impairment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_IMPAIRMENT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_poison for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POISON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_power for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POWER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_wither for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_WITHER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapon_parts for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WEAPON_PARTS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_solution for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITEWASHING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:worn_book for public static net.tslat.aoa3.item.misc.WornBook net.tslat.aoa3.common.registration.ItemRegister.WORN_BOOK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_SPORES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ZHINX_DUST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.ARCHERGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blaster_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BLASTER_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boots_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BOOTS_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:leggings_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.LEGGINGS_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestplate_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CHESTPLATE_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:helmet_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.HELMET_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannon_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CANNON_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.GUN_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SHOTGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SNIPER_FRAME. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ORB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_ring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_RING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn for public static net.tslat.aoa3.item.misc.summon.BoneHorn net.tslat.aoa3.common.registration.ItemRegister.BONE_HORN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:book_of_shadows for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOOK_OF_SHADOWS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_dash for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOULDER_DASH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:call_of_the_drake for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CALL_OF_THE_DRAKE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_gems for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_GEMS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_IDOL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GIANT_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_spring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_SPRING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GUARDIANS_EYE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_IDOL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heavy_boulder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HEAVY_BOULDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_egg for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HIVE_EGG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_callstone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.NETHENGEIC_CALLSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:observing_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OBSERVING_EYE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petals for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PETALS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_DUST. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_water_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_WATER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.SHROOM_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silvro_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SILVRO_COIN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:staring_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STARING_EYE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_gyrocopter for public static net.tslat.aoa3.item.misc.summon.ToyGyrocopter net.tslat.aoa3.common.registration.ItemRegister.TOY_GYROCOPTER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treat_bag for public static net.tslat.aoa3.item.misc.TreatBag net.tslat.aoa3.common.registration.ItemRegister.TREAT_BAG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_IDOL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VILE_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voliant_heart for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOLIANT_HEART. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_gem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WARLOCK_GEM. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.ABYSS_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BARON_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BOREAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CELEVE_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dungeon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUNGEON_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GRECKON_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.HAVEN_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.IROMINE_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ABYSSAL_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CLOWN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLORO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIGHT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PREDATOR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocky_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROCKY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaside_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SEASIDE_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smiley_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMILEY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_aqua_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_archergun for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_clogger for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_reefer for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_REEFER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_archergun for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_bow for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_cannon for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechanical_assault_rifle for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_staff for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechyro for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHYRO. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_realmstone for public static net.tslat.aoa3.item.misc.BlankRealmstone net.tslat.aoa3.common.registration.ItemRegister.BLANK_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ABYSS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.NETHER_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_CAVERN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BARATHOS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BOREAN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CELEVE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GRECKON_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.HAVEN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IMMORTALLIS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IROMINE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LUNALUS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.PRECASIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.CHARGED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DARK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DIVINE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:empowered_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.EMPOWERED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ethereal_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ETHEREAL_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luminate_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.LUMINATE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ominous_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.OMINOUS_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weak_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.WEAK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:agility_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AGILITY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:awareness_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AWARENESS_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:breeding_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.BREEDING_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cleansing_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.CLEANSING_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.GRAVITY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oxygen_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.OXYGEN_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pressure_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PRESSURE_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proficiency_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PROFICIENCY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.RESISTANCE_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sanctity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SANCTITY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:satiation_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SATIATION_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sight_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SIGHT_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strength_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.STRENGTH_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:untiring_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.UNTIRING_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vitality_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.VITALITY_TABLET. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin0 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN0. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin1 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN1. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin2 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN2. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin3 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN3. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin4 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN4. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLARING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLOWING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RADIANT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHINING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLARING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLOWING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.RADIANT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.SHINING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.GIANT_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:large_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.LARGE_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:medium_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.MEDIUM_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.SMALL_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_box for public static net.tslat.aoa3.item.lootbox.CrystalBox net.tslat.aoa3.common.registration.ItemRegister.CRYSTAL_BOX. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fish_case for public static net.tslat.aoa3.item.lootbox.FishCase net.tslat.aoa3.common.registration.ItemRegister.FISH_CASE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gem_bag for public static net.tslat.aoa3.item.lootbox.GemBag net.tslat.aoa3.common.registration.ItemRegister.GEM_BAG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_box for public static net.tslat.aoa3.item.lootbox.RuneBox net.tslat.aoa3.common.registration.ItemRegister.RUNE_BOX. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_box for public static net.tslat.aoa3.item.lootbox.ShinyBox net.tslat.aoa3.common.registration.ItemRegister.SHINY_BOX. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treasure_box for public static net.tslat.aoa3.item.lootbox.TreasureBox net.tslat.aoa3.common.registration.ItemRegister.TREASURE_BOX. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapons_case for public static net.tslat.aoa3.item.lootbox.WeaponsCase net.tslat.aoa3.common.registration.ItemRegister.WEAPONS_CASE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_candlefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_dark_hatchetfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_fingerfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FINGERFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_golden_gullfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ironback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_IRONBACK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_limefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_LIMEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_pearl_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rainbowfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_razorfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAZORFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rocketfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sailback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAILBACK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sapphire_strider for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_turquoise_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_violet_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_hatchetfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fingerfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.FINGERFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_gullfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ironback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.IRONBACK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.LIMEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pearl_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbowfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:razorfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAZORFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocketfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sailback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAILBACK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_strider for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:violet_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berries for public static net.tslat.aoa3.item.food.BubbleBerries net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRIES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_cane for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CANE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_corn for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CORN. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_candy for public static net.tslat.aoa3.item.food.EyeCandy net.tslat.aoa3.common.registration.ItemRegister.EYE_CANDY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fiery_chops for public static net.tslat.aoa3.item.food.FieryChops net.tslat.aoa3.common.registration.ItemRegister.FIERY_CHOPS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_sticks for public static net.tslat.aoa3.item.food.FloracleSticks net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_STICKS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_tea for public static net.tslat.aoa3.item.food.FungalTea net.tslat.aoa3.common.registration.ItemRegister.FUNGAL_TEA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_cookie for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_COOKIE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_wing for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_WING. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_petals for public static net.tslat.aoa3.item.food.GoldicapPetals net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_PETALS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_halycon_beef for public static net.tslat.aoa3.item.food.RawHalyconBeef net.tslat.aoa3.common.registration.ItemRegister.RAW_HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_beef for public static net.tslat.aoa3.item.food.HalyconBeef net.tslat.aoa3.common.registration.ItemRegister.HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_milk for public static net.tslat.aoa3.item.food.HalyconMilk net.tslat.aoa3.common.registration.ItemRegister.HALYCON_MILK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit for public static net.tslat.aoa3.item.food.HeartFruit net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_rod for public static net.tslat.aoa3.item.food.HotRod net.tslat.aoa3.common.registration.ItemRegister.HOT_ROD. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike for public static net.tslat.aoa3.item.food.Lunacrike net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe for public static net.tslat.aoa3.item.food.LunaGlobe net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalons for public static net.tslat.aoa3.item.food.Lunalons net.tslat.aoa3.common.registration.ItemRegister.LUNALONS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade for public static net.tslat.aoa3.item.food.Lunarade net.tslat.aoa3.common.registration.ItemRegister.LUNARADE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang for public static net.tslat.aoa3.item.food.MagicMarang net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shrooms for public static net.tslat.aoa3.item.food.MysticShrooms net.tslat.aoa3.common.registration.ItemRegister.MYSTIC_SHROOMS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_tea for public static net.tslat.aoa3.item.food.NaturalTea net.tslat.aoa3.common.registration.ItemRegister.NATURAL_TEA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_melon_slice for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.NATURE_MELON_SLICE. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:peppermint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.PEPPERMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidons for public static net.tslat.aoa3.item.food.Rosidons net.tslat.aoa3.common.registration.ItemRegister.ROSIDONS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_CANDY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_gummy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_GUMMY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_pop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_POP. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spearmint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SPEARMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea for public static net.tslat.aoa3.item.food.Tea net.tslat.aoa3.common.registration.ItemRegister.TEA. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_leaves for public static net.tslat.aoa3.item.food.TrilliadLeaves net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_LEAVES. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yeti_fingernails for public static net.tslat.aoa3.item.food.YetiFingernails net.tslat.aoa3.common.registration.ItemRegister.YETI_FINGERNAILS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diamond_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.DIAMOND_BOWL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stone_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.STONE_BOWL. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exp_flask for public static net.tslat.aoa3.item.tool.misc.ExpFlask net.tslat.aoa3.common.registration.ItemRegister.EXP_FLASK. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alluricorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ALLURICORN_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissard_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.BLISSARD_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compeer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.COMPEER_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct_of_servility_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CONSTRUCT_OF_SERVILITY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corby_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CORBY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.DRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ender_carrier_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ENDER_CARRIER_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gnawer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GNAWER_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GOOFER_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:healing_golem_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HEALING_GOLEM_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellquin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HELLQUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horntail_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HORNTAIL_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cyclops_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_CYCLOPS_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_skellox_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_SKELLOX_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penguin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PENGUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plateosaur_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PLATEOSAUR_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.RAMMERHORN_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shaddy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SHADDY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikeback_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPIKEBACK_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spraggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.WAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRY_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.CHILLI_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNALON_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.ROSIDON_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TEA_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.THORNY_PLANT_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_SEEDS. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [01:46:13] [Server thread/INFO] [FML]: Holder lookups applied [01:48:01] [Server thread/INFO] [aoa3]: Beginning item registration [01:49:07] [Server thread/INFO] [FML]: Applying holder lookups [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [01:49:07] [Server thread/INFO] [FML]: Holder lookups applied [01:49:49] [Server thread/ERROR] [FML]: Exception caught during firing event net.minecraftforge.event.RegistryEvent$Register@29424bb8: java.lang.NoClassDefFoundError: net/tslat/aoa3/entity/base/ai/mob/EntityAILookAround at java.lang.Class.getDeclaredConstructors0(Native Method) ~[?:1.8.0_504] at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671) ~[?:1.8.0_504] at java.lang.Class.getConstructor0(Class.java:3075) ~[?:1.8.0_504] at java.lang.Class.getDeclaredConstructor(Class.java:2178) ~[?:1.8.0_504] at net.minecraftforge.fml.relauncher.ReflectionHelper.findConstructor(ReflectionHelper.java:326) ~[forge.jar:?] at net.minecraftforge.fml.common.ObfuscationReflectionHelper.findConstructor(ObfuscationReflectionHelper.java:194) ~[ObfuscationReflectionHelper.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder$ConstructorFactory.(EntityEntryBuilder.java:297) ~[EntityEntryBuilder$ConstructorFactory.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder$1.(EntityEntryBuilder.java:265) ~[EntityEntryBuilder$1.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder.build(EntityEntryBuilder.java:265) ~[EntityEntryBuilder.class:?] at net.tslat.aoa3.common.registration.EntityRegister.newEntry(EntityRegister.java:905) ~[EntityRegister.class:?] at net.tslat.aoa3.common.registration.EntityRegister.buildMobEntries(EntityRegister.java:139) ~[EntityRegister.class:?] at net.tslat.aoa3.common.registration.EntityRegister.registerEntities(EntityRegister.java:130) ~[EntityRegister.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_7_EntityRegister_registerEntities_Register.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144) ~[EventBus$1.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) [EventBus.class:?] at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857) [GameData.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:630) [Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) [FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:333) [FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125) [nz.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:750) [?:1.8.0_504] Caused by: java.lang.ClassNotFoundException: net.tslat.aoa3.entity.base.ai.mob.EntityAILookAround at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_504] at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_504] ... 23 more Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded at java.util.jar.Attributes.(Attributes.java:85) ~[?:1.8.0_504] at java.util.jar.Attributes.clone(Attributes.java:292) ~[?:1.8.0_504] at sun.net.www.protocol.jar.URLJarFile.getManifest(URLJarFile.java:155) ~[?:1.8.0_504] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:147) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_504] at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_504] ... 23 more [01:49:51] [Server thread/ERROR] [FML]: Index: 4 Listeners: [01:49:51] [Server thread/ERROR] [FML]: 0: NORMAL [01:49:51] [Server thread/ERROR] [FML]: 1: net.minecraftforge.fml.common.eventhandler.EventBus$1@377d6454 [01:49:51] [Server thread/ERROR] [FML]: 2: net.minecraftforge.fml.common.eventhandler.EventBus$1@cd9e688 [01:49:51] [Server thread/ERROR] [FML]: 3: net.minecraftforge.fml.common.eventhandler.EventBus$1@216db7f9 [01:49:51] [Server thread/ERROR] [FML]: 4: net.minecraftforge.fml.common.eventhandler.EventBus$1@39c8bfa9 [01:49:51] [Server thread/ERROR] [FML]: 5: net.minecraftforge.fml.common.eventhandler.EventBus$1@65cb2300 [01:49:51] [Server thread/ERROR] [FML]: 6: net.minecraftforge.fml.common.eventhandler.EventBus$1@26e56497 [01:49:51] [Server thread/ERROR] [FML]: 7: net.minecraftforge.fml.common.eventhandler.EventBus$1@6afbddcd [01:49:51] [Server thread/ERROR] [FML]: 8: net.minecraftforge.fml.common.eventhandler.EventBus$1@16b212cc [01:49:51] [Server thread/ERROR] [FML]: 9: net.minecraftforge.fml.common.eventhandler.EventBus$1@2a5de039 [01:49:51] [Server thread/ERROR] [FML]: 10: net.minecraftforge.fml.common.eventhandler.EventBus$1@2711f839 [01:49:51] [Server thread/ERROR] [FML]: 11: net.minecraftforge.fml.common.eventhandler.EventBus$1@13b04ca3 [01:49:51] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: Encountered an unexpected exception java.lang.NoClassDefFoundError: net/tslat/aoa3/entity/base/ai/mob/EntityAILookAround at java.lang.Class.getDeclaredConstructors0(Native Method) ~[?:1.8.0_504] at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671) ~[?:1.8.0_504] at java.lang.Class.getConstructor0(Class.java:3075) ~[?:1.8.0_504] at java.lang.Class.getDeclaredConstructor(Class.java:2178) ~[?:1.8.0_504] at net.minecraftforge.fml.relauncher.ReflectionHelper.findConstructor(ReflectionHelper.java:326) ~[forge.jar:?] at net.minecraftforge.fml.common.ObfuscationReflectionHelper.findConstructor(ObfuscationReflectionHelper.java:194) ~[ObfuscationReflectionHelper.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder$ConstructorFactory.(EntityEntryBuilder.java:297) ~[EntityEntryBuilder$ConstructorFactory.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder$1.(EntityEntryBuilder.java:265) ~[EntityEntryBuilder$1.class:?] at net.minecraftforge.fml.common.registry.EntityEntryBuilder.build(EntityEntryBuilder.java:265) ~[EntityEntryBuilder.class:?] at net.tslat.aoa3.common.registration.EntityRegister.newEntry(EntityRegister.java:905) ~[EntityRegister.class:?] at net.tslat.aoa3.common.registration.EntityRegister.buildMobEntries(EntityRegister.java:139) ~[EntityRegister.class:?] at net.tslat.aoa3.common.registration.EntityRegister.registerEntities(EntityRegister.java:130) ~[EntityRegister.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_7_EntityRegister_registerEntities_Register.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144) ~[EventBus$1.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) ~[EventBus.class:?] at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857) ~[GameData.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:630) ~[Loader.class:?] at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) ~[FMLServerHandler.class:?] at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:333) ~[FMLCommonHandler.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:125) ~[nz.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:750) [?:1.8.0_504] Caused by: java.lang.ClassNotFoundException: net.tslat.aoa3.entity.base.ai.mob.EntityAILookAround at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_504] at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_504] ... 23 more Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded at java.util.jar.Attributes.(Attributes.java:85) ~[?:1.8.0_504] at java.util.jar.Attributes.clone(Attributes.java:292) ~[?:1.8.0_504] at sun.net.www.protocol.jar.URLJarFile.getManifest(URLJarFile.java:155) ~[?:1.8.0_504] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:147) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_504] at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_504] ... 23 more [01:49:52] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: This crash report has been saved to: /srv/pack/./crash-reports/crash-2026-09-27_01.49.52-server.txt [01:49:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server [01:49:52] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds [01:49:52] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod minecraft [01:49:52] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod minecraft [01:49:52] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft took 0.000s [01:49:52] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod mcp [01:49:52] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod mcp [01:49:52] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Coder Pack took 0.000s [01:49:52] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod FML [01:49:52] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod FML [01:49:52] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Forge Mod Loader took 0.000s [01:49:52] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod forge [01:49:52] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod forge [01:49:52] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Forge took 0.000s [01:49:52] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod aoa3 [01:49:52] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod aoa3 [01:49:52] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Advent Of Ascension took 0.000s [01:49:52] [Server thread/DEBUG] [FML]: Bar Finished: ServerStopped took 0.001s [01:49:52] [Server thread/INFO] [FML]: The state engine was in incorrect state INITIALIZATION and forced into state SERVER_STOPPED. Errors may have been discarded. [01:49:55] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server [01:49:55] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds